Hey guys, im Tom, Concept Artist, 3D, etc You can check out my work at http://tlishman.darkfolio.com Ive decided to do a fairly large animation/game project. This sketchbook is here to document and show my progress for this and any future projects. Project RTAU: * Final result to be either presented as an animated short or…
Hello, I was working with normal maps and everything was fine. Until I start work in UE4. Where I get strong light seams in UV edges and nothing helps. That's my problem: My pipeline: 1. I do high poly model in ZBrush 2. Do low poly model with Freeform>Draw on: Surface. It wasn't triangulated, I just tried everything to…
Hi, I'm learning to program UDK (Unreal Engine 3 ) since a year ago, while making a game prototype . Now that the prototype is fairly complete it is time to look for people who work with me in this game, especially modelers , animators and mapmakers . First of all I show a video summary of what I've done. I've been using…
Hey when i recently watched a .mp4 level tutorial from udk. The player acted real weird playing and pausing really fast(windows media player) (got a error message about a server or something, just keep coming allot of them) got so stressed that i forgot to try to take a screenshot of it) pressed the button to turn it off…
Hello chums. Started this a couple days ago and I'd like to get it ready to throw into UDK (maybe Unity, too) by early next week. I'm going for a happy medium between what you might see come out of WOW or Guild Wars. Architecturally, I'm leaning towards WOW somewhat with their fantastical and disproportioned style.…
im planning to retope one of my models and was wondering how would you do it? would you have the shoulder plates be it's own separate mesh? would you retopologized the shoulder plates to have it the suit and shoulder plate made of 1 mesh in the topology? Would you have the skin mesh and body mesh be retopologized into one…
Cross-posting here from the UDK forum, cause I'm unlikely to get a response from there :) While I was experimenting with fully dynamic lighting, which I have no choice but to use for the type of scenario I have in mind, I found this really annoying bug (I kicked the number of cascades up to 10 to highlight the problem,…
1) Is there a "good" or "bad" way to set up the alpha blend for vertex painting? Is it just preference based on aesthetics? 2) I'm trying to understand why this behaves the way it does: It works fine like it is, there is a 100% blend between the two diffuse textures I'm using it with. Why does it only work correctly when…
Hey, I want to start by saying that his tutorials are amazing. Although they are really informative I am having trouble wrapping my head around this one. http://www.philipk.net/tutorials/modular_sets/modular_sets.html I understand the basic concept behind his workflow but I dont understand how he could of achieved…
Hey guys, I've been working on making a UDK scene of the Gryffindor Boy's dorm from Harry Potter and I through it's time I gathered up my courage and shared it with you fine folk. I'll be the first to admit that I'm making this up and learning as I go along, so any feedback would be most welcome! Reference Image: Iv'e got…