Hey guys, im Tom, Concept Artist, 3D, etc
You can check out my work at
http://tlishman.darkfolio.com
Ive decided to do a fairly large animation/game project. This sketchbook is here to document and show my progress for this and any future projects.
Project RTAU:- Final result to be either presented as an animated short or playable within a game engine (UDK)
- Medium Poly characters suited to both full animation and game use.
- Represent emotion through body language instead of facial expressions (due to the character design)
The first phase for me will be both the concept art and the main character modelling. I will post updates as often as i can.
Here are a few concepts along with the model sheet for the main character (RTAU), tribal enemy design, environment and wildlife.
Replies
Here is a small update with the ship. Started modelling a basic version, its only 638 Polys so far.
Here is my latest progress with the main character. Im going to re-do the rhino creature later on.
Re-topo in 3dsmax finished. Next step is uv unwrapping.
Next stop-- texturing!
Small update on the texture.
Im going for a more army based theme compared to the original concept.
Small update.
Dr. Alfred Miller.
Crazy scientist.
Will be zbrushing soon.
What if you did a real lantern-jawed scientist? What if instead of a cackling/maniacal crazy he was more of a collects pens, smells funny and one day unexpectedly is going to blow up half the city crazy? What if he was like Milton from Office Space?
Also, why a facial scar? Is he a maniacal field biologist? That could actually be pretty interesting.. But if you want to stick with a laboratory scientist with visible facial trauma then it would make more sense to have something like acid burns (though steel yourself if you're going to get ref for anything like that-- there's some pretty brutal stuff).
A final note is that very few people are truly bald-- most end up just shaving what's left, but that has to be maintained and some kind of hairline is usually visible; what you have there is a perfectly hairless pate and facial stubble. If you want to stick with bald I'd either give him a hairline or go all the way-- have him lose all his hair, eyebrows, eyelashes, facial hair-- all of it.
Whatever you decide I hope it turns out well.
Thanks for your opinion, this project is feeling a bit onesided due to the lack of comments xD.
Anywho, yeah i suppose i made him a bit too stereotypical, also i havn't actually covered the full story. This is one of the high security prisoners on a downed prison ship over a desert planet. This guy rallys up the survivors and will hold the remaining guards hostage to ward of any attacks from the UF forces. Im aiming for a joker-style villain. I'll do a full body concept to show his body type.
Also nice idea with the acid burns though, i'll play around with it.