Hello chums. Started this a couple days ago and I'd like to get it ready to throw into UDK (maybe Unity, too) by early next week.
I'm going for a happy medium between what you might see come out of WOW or Guild Wars. Architecturally, I'm leaning towards WOW somewhat with their fantastical and disproportioned style. Texture-wise, more-so towards what you might see on the ArenaNet art test. I'm drawing a lot of inspiration from Christopher Swick's submission.
http://cls3d.blogspot.com/2011/09/arenanet-art-test.html
So yeah, if you guys/gals see any glaring mistakes I'm making; please point em out to me. I'm still relatively new to both of these styles and I'm anticipating a lot of edits.
Replies
Majority of the modeling done. Working on color scheme/material definition/shading.
I've been trying to think of some cool designs for a contrasting decal running along the stucco texture. Something tribal but still themed to Astrology. I have 4 different panels to use, but I have 2 set aside for an AO bake on the windows and another for some painted-in, decorative wood trim. Same thing for a design on the door and maybe a couple more unique, themed models to help break everything up a bit.
I'm suggesting that you make the roofs much more pointed, and possibly curve the bridge roof a bit inward. That seems to stylistically go with what I've seen in WoW.
I played with opening up the top floor to create a kind of visual difference between the front and back towers (I'm sure there is an artistic term for this) although I can't really come up with a reason why it would be open besides ladder access.
I'm not sure if you are having doubts on the arm, but I'm wondering if you tried something like a mounting plate in the middle of the guilded panel on the rear tower, with perhaps some gears/ropes attaching to the joints (coming from the top of the tower). For some reason I also thought about a hot air balloon suspending the telescope... although that might shift the balance up too high.
I also played with shrinking the first level wooden supports next to the stone base. I think Wow building have a tendency to smoothly arch up, reflected in the lines of the buildings.
Just my thoughts!
Glottis8: Yeah, now that you mention it, the contrast is pretty high. I'll level it out before I post another progress shot. In terms of style, I'm taking a lot of cues from a couple different submits to the ArenaNet environment art test. There's a link in the op, showing an images I'm taking some cues from. Hope that explains it, thank you for the input.
Here's another update. The telescope texture is good to go for now. I figured a way to combine the open space in the tower with a mount for the scope. I wanted to figure out a way to incorporate some gears and such into the scene and I think this'll be a good way to do it. I leveled out the contrast, as suggested, and I plan on editing it quite a bit more as I add some more elements to the scene.
Nap time.
Here's another quick update. Working in those smaller details I referred to earlier: vines, lantern and a bit more to the door. Once these textures are refined a bit more I think I'll move onto the steps and rocks. I'm thinking I might light this at dusk and try to work in a slightly overcast sky with a violet hue. I think that would go good with all the orange and brown in the scene.
Looking better tho. I'll dig up some tutorials when i have time and pass them your way.
And thank you for looking for some tutorials.