After doing a few speed environments for a client of mine I've picked up a lot of new techniques and also a lot more knowledge about working with UE4... So I apologize for scrapping previous environments I swore to myself I'd do but after much consideration and concept digging I've found something I can see myself…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
Hi everyone! This is somthing I've been working on recently in my free time, One of the objectives of this was to get better at realistic lighting and composition in UE4, I'm working on a few alternative lighting setups as well and will post that in the next couple of days. All the assets used here were created in Maya &…
Hi PC, I am working on this scene in UE4 based on this concept by Shahab Alizadeh (http://shahabalizadeh.deviantart.com/) Here is a highpoly rock that will be used to make the large rock structures. The lowpoly with the first texture pass and a detail normal And the blockout and basic lighting in UE4 Since the actual…
So stoked to get a chance to use speed tree in my current environment in UE4, the functionality of the trees in the new speed tree are amazing. Wanted to get some peoples opinions with or without experience of using speed tree in your environments and then applying to jobs with those environments. Do studios look down upon…
There are few things that stick out to me. * I'd break apart your mesh into several pieces. Maybe try breaking apart per room, or try looking at the unreal example meshes in the architecture section, they break it up into solid wall or floor pieces. Either way has it's pros and cons, but in my opinion either way would be…
Hello. I have a question about UDIM's Unreal Engine 4. From what I've read UE4 does not support UDIM's. Is there a similar way to have multi grids and UE4 does it support? Can anyone know the best way to add several materials in one mesh? I will be grateful for any hint that can bring me closer to the heart of the…
My substance textures don't tile, nor do they appear correctly in ue4 as they do in painter or designer. I've unchecked sRGB and set the compression settings to "Masks (no sRGB) on my Roughness/Metalic/AO (they all share the same texture) and I've made sure that uv's for my mesh fall on grid lines yet I'm getting seams…
Hello everyone! I wish I had the courage to posted the W.I.P threads but I recently just wrapped up a project I've been working on for 3 months. Artstation post: https://www.artstation.com/artwork/0XxdLK Wanted to challenge myself with actually completing something to compliment the last year or two of mindless dead…