Hi everyone!
This is somthing I've been working on recently in my free time, One of the objectives of this was to get better at realistic lighting and composition in UE4, I'm working on a few alternative lighting setups as well and will post that in the next couple of days.
All the assets used here were created in Maya & ZBrush and textured with Substance, Lighting, Rendering and VFX were done in UE4.
Artstation:
https://www.artstation.com/artwork/oAJKZzC&C are welcome!
Replies
The theming of the road and it's lighting needs an identity. What does that mean? Welp your lighting fixtures suggest that it's a city road, meaning these lights are run by the city grid and and upkeep/maintenance would be their responsibility, that seems in contrast to the vibe you're going for. I'd suggest something like this instead. (old farm lighting)
If you do stick with the more city style, I'd suggest adding the other elements to support it. (guard rail, turn sign...etc).
The road itself I'd consider just making one lane (maybe it was two way when it wasn't bad weather conditions), although I'd expect to see something more like this:
Lastly the mine and the composition. It'd be far more interesting seeing the car smashed into the pole on the left side of the screen (lights out) or very dim having been hit, and footsteps across the road, maybe even some blood splatters in the snow, and light coming from inside the mine tunnel itself. (inviting to explore). You attempted it with the headlights, but I don't think it's very successful, as it's just so busy around the entrance, you could achieve more with less.
Good luck.
or a sliver through the trees of something like this,
Yup every material in this scene was made in substance including the stars/aurora effect in the sky.
@pixelpatron Thanks for the feedback! you made a few good points, I tried to have light coming from inside the mine cave, but that didn't look very realistic specially that the theme I was going for was a closed/abandoned mine.