Hi folks, long time lurker and figured if I'm going to do this stuff I might as well get up here and mingle, probably give ya a cheap laugh or two with my "skillz". Anywho, male musculature anatomy, so that my human forms aren't attrocious. Maybe pound this out and start playing with some hard surface modeling for armors…
Hello all. So I have about a week before my next contract starts so I figured I would start a small project. I found this small storage room concept art and figured it was small enough to handle in a little over a week but had enough detailed elements to be a fun piece. Heres the concept. Yesterday I worked on the blockout…
Hey all, it´s been a while since I posted something here, and this is what I´ve been working on the past week which I would love some feedback on. This is my first real attempt at making an outdoor environment, and a shout out to Jessica Dinh, I learned alot by observing your current work on hand-painted texturing :) . The…
Ok so for my next project I wanted to do an organic model an decided upon a pig. here is the lowPoly mesh I have right now. It subdivides good so it should be fine for sculpting, but it will need to be rigged so that it can be posed. I think my poly count is ok too. First question is, I have never rigged anything so if…
hello everyone, Jeep willys MB.... decided to make this one as detailed as my skill allows me to which I hope will become a bit better once I am done with this model and I really hope some of you will guide me throught it if you see me making a mistake here or there. I don't really know the purpose of this model, whether…
Refs:[spoiler] [/spoiler]WIPs: I've started too many projects for my portfolio and left them incomplete due to experiencing difficulties, so I figured posting a WIP thread would help motivate me further to finish assets. I love hard surface modeling and simpler objects don't really hold my interest, so I've chosen this…
How are you fellas? I've decided to return to 3D (I don't know if I should but here I am :# ). I'm trying to make the full process of game ready character to learn. Inspired by this piece ArtStation - WAAGH!, Rostyslav Zagornov . The sculpt still has a long way to go and I think I've over worked a lil bit, I will take some…
Here is my current WIP of a scene I've been building in unreal engine for the last 4 months, and also my first time posting on polycount ^.^ Thoughts and critiques would be appreciated. I am still working out on the lighting and creating more assets
Evening Ladies and Gents, I've posted only a few things on Polycount but I am prototyping/testing some ideas on some props for Fallout 4 when GECK is available. The first being an Arcade Machine. I just wanted to make one that suits the FO4 colorful, yet, post-apoc feel you get in the current world of Fallout.…
Hey everyone! I'm a game art student at The Game Assembly and we have just started our Advanced Project Productions course. It's a 6 week long course where we work on individual projects with supervision from our teachers. Other than that, we need to hunt for feedback and sources on our own. I'm an aspiring character…