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[WiP] Ork char game ready.

polycounter lvl 11
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Avlaus polycounter lvl 11
How are you fellas? I've decided to return to 3D (I don't know if I should but here I am :# ). I'm trying to make the full process of game ready character to learn. Inspired by this piece ArtStation - WAAGH!, Rostyslav Zagornov .   



The sculpt still has a long way to go and I think I've over worked a lil bit, I will take some days away of it. 

But first, do you have any suggestions for the process of retopology and rigging? Any new software or techniques? Should I do it in Maya as always?

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  • iam717
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    iam717 interpolator
    See a lot of chatter about: The Quad Remesher add-on for Blender is developed by Maxime Rouca
    , same dude people saying made the zbrush one, so perhaps that might be a go to for some people.
    I find it a little therapeutic to do it manually (i know "madness right".)   

    Yeah sure do it in maya, i do not use it but perhaps some new guides floating about on Artstation/youtube about anything new, i'd give it a shot, look forward to updates if they happen.
  • Avlaus
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    Avlaus polycounter lvl 11
    iam717 said:
    See a lot of chatter about: The Quad Remesher add-on for Blender is developed by Maxime Rouca
    , same dude people saying made the zbrush one, so perhaps that might be a go to for some people.
    I find it a little therapeutic to do it manually (i know "madness right".)   

    Yeah sure do it in maya, i do not use it but perhaps some new guides floating about on Artstation/youtube about anything new, i'd give it a shot, look forward to updates if they happen.

     Hey Iam717, ty. I will check it out, not much of a Blender person tho.  Stuff didn't change that much those few years I guess.
  • iam717
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    iam717 interpolator
    bout your maya comment i just read this comment and i think maya would be the go to since this user uses it and i do not atm.
    (rant: used to be a cool feature where we could quote comment the important post by its self and that is no longer a thing so adding users name to quote for op to view correct comment/post.)
    Yeah just little things or "refinements", some of the cloth stuff is new.
  • Torch
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    Torch polycounter
    I think its pretty spot on concept, maybe he could be a bit more upright. Great start! I always preferred the long faced goofy-derp nature of the War 40k Orcs, but this is turning out nicely.


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