How are you fellas? I've decided to return to 3D (I don't know if I should but here I am
). I'm trying to make the full process of game ready character to learn. Inspired by this piece
ArtStation - WAAGH!, Rostyslav Zagornov .
The sculpt still has a long way to go and I think I've over worked a lil bit, I will take some days away of it.
But first, do you have any suggestions for the process of retopology and rigging? Any new software or techniques? Should I do it in Maya as always?
Replies
Hey Iam717, ty. I will check it out, not much of a Blender person tho. Stuff didn't change that much those few years I guess.