I've recently invested in 3dsmax 2015, mostly it's nice but I really cannot stand how the viewport navigation now works. Whenever I alt+Mouse3 the camera seems to pivot around something different and nonsensical Is there a way to set the viewport mouse3 pan and pivot to behave like it did in older versions?
This sounds very interesting, while I was writing that post it did give me an idea as a profiler so to show artists the maximum amount of detail that is needed. I am not sure why this method isn't used more it seems to have more benefits that the old distance based LOD
Hi everyone, I've decided to do a cloth study to improve my cloth knowledge and sculpting abilities. I'm going to try for a once a week update on this sculpt, unfortunately I don't have much time to put into this project as I would like, so I'll post when I have new stuff to show! I don't often post on Polycount, I'm…
Hey Guys! I started this environment about two weeks ago. This is my first UE4 project to learn the software and the whole PBR pipeline with Painter. I am really pleased with my progress so far. I tried to do some basic lighting but I have trouble finding a good solution. I hope someone has some nice tips improving the…
I originally made this scene for a talk I did at a local university to video game students. I did a quick version to explain the process of creating environment art for high quality games. Im now spending some time finishing it off. So heres the images showing my workflow on this piece in order. I looked at lots of…
This is my first real go at modeling and texturing (I've been using blender for a couple months while simultaneously trying to learn UE4). I'm using blender and substance painter. He's at about 80,000 tri's which I know is high but I can def bring that down. I'm having to rework the mesh because I didn't take into account…
I have several older ShaderFX shader graphs (SFX files) which I created a few years ago when Shader FX was a 3rd-party tool. Does anyone know if these can be loaded in the new integrated version of ShaderFX that ships with 3ds Max 2015? I've tried, but I get import errors. Maybe there's a converter out there? I would hate…
Hi Everyone! My main focus at the moment is beefing up my portfolio and getting it all online. Hopefully using some of my work to net some work experience or an internship or even a day visit to a studio! anything I can get my hands on really :) So here's a building I'm working on. It's very much a WIP. The mesh isn't…
More images at Artstation: https://www.artstation.com/occultart Modeled in 3DsMax and Zbrush rendered in Corona. This character has the power of Electrokinesis; the ability to control electric currents. His natural power is enhanced by the devices he carries. The straps on his back extract energy from his body, the large…