I originally made this scene for a talk I did at a local university to video game students. I did a quick version to explain the process of creating environment art for high quality games. Im now spending some time finishing it off. So heres the images showing my workflow on this piece in order.
I looked at lots of reference and then drew a quick concept and decided on materials early on
Blockout and modular blockout test
highpoly!
highpoly modular test
assigning colour ids to verts on highpoly
texture painting in substance painter
more pics to come soon! Hope you enjoy seeing the process.
Replies
heres where Im at with the night time setup.
Though, i think you should work more on textures, certain aspects such as leather on seats appear too glossy.
Ive just recently done an interview about the making of this environment on 80.lv , if anyone would like to know more about the process check it out https://80.lv/articles/high-quality-environments-from-start-to-finish/