This is my first real go at modeling and texturing (I've been using blender for a couple months while simultaneously trying to learn UE4). I'm using blender and substance painter. He's at about 80,000 tri's which I know is high but I can def bring that down. I'm having to rework the mesh because I didn't take into account the deformation that would happened when I rigged it. I've attached the updated face I'm working on. Also I know the beard sucks. I'm bringing it into UE4 and they have a new hair system so I'll have to see how that works.
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