I have several older ShaderFX shader graphs (SFX files) which I created a few years ago when Shader FX was a 3rd-party tool.
Does anyone know if these can be loaded in the new integrated version of ShaderFX that ships with 3ds Max 2015? I've tried, but I get import errors. Maybe there's a converter out there?
I would hate to have to re-create them from scratch.
Here's an example shader graph, a screenshot of the network, and a video capture from the viewport (3ds Max 2010).
Thanks for any help!
http://ericchadwick.com/vid/lava_shader_3dsmax.sfx (the shader graph source file)
http://ericchadwick.com/vid/lava_shader_3dsmax.mp4 (the video capture)
Replies
Iirc - I think the answer is no as ShaderFX in Maya/Max is a complete rewrite.