Hi, I'm practicing my hard-surface modeling skills, making a sci-fi gate. This is inspired from a concept art of Paul Richards (autodestruct.com). Any feedback will be welcome! 521 tris (openable doors) 2048x2048 diffuse + specular + normal Modeled in 3ds max Bake in xNormal Textured in Photoshop Rendered in Marmoset…
hey, is there a way in 3ds max 2009 to multiply textures like in photoshop? for example, i have a tiling texture that i apply to an object, and i also have a seperate ambient occlusion texture for that object thats using unique UVs. is there any material that will let me multiply the AO over the tiling diffuse texture?
Hi i am rendering a scene in Max whit mental ray the lighting off the scene is made whit Mr sun And Mr sky Should i use Standar shader for my Diffuse Normal And spec or go put all that in Arch&design and does anyone got some good tutorial on that shader?
I use zbrush polypaint for painting skin for my low poly game character .. I just wanna ask how could I get a specular map inside zbrush or by using the diffuse map ? I heard they used zbrush polypaint for making farcry 4 and assassin's creed black flag skin.
I know Arnold has the bake to texture function but i'm wondering if it's possible to bake in different passes like specular, ambient light, direct light, diffuse, so I can composite in PS later. I'm used to that in Turtle renderer but Turtle can't bake PBR materials. Any clues? Thanks!
Hey everyone, I wanted to do something with UDK again. So I started this medieval scene. The main focus for this project is the creation of diffuse maps. eficiency and polycount not so much. Here are some screenshots from 3dsmax. I'm planning to upload some UDK screenshots tommorow. comments and crits very much welcome.
Hi everyone, I need a bit of advice. I'm working on an asset that utilizes a simple 1024 diffuse map. The asset has two small walkways that will use an alpha punch. My question is, would it be ok to include the parts with the alpha in the 1k map as a whole or should I break them off on their own in a small map?
Hey everyone, I am working on a stylized soldier model using my friends concept art as reference. I will be making 3 texture maps (diffuse, normal, and specular) and he will need to be around 30k tris. Here is the concept work: And here is the wireframe I have: If anyone has any advice for me that would be great.
Hi all, i have for you my last work. Low poly models cartoon charakters for Scratch Wars game (android). Polycount - 3k - 5,5k Texture - 1 diffuse, 1024px All my works its here https://www.artstation.com/seki :) I hope you will like it
Hello, I have a plane in 3DS Max that I'd like to play an .avi or image sequence on. Simply dragging the .avi or the .ifl onto the plane's VRayMtl's diffuse map doesn't seem to actually play it when I scrub through the timeline. Any thoughts on how to get it working? Thanks for any help! :)