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Soldier Model

Hey everyone,

I am working on a stylized soldier model using my friends concept art as reference. I will be making 3 texture maps (diffuse, normal, and specular) and he will need to be around 30k tris.

Here is the concept work:

1IBkxPd.jpg

And here is the wireframe I have:

y9u2jN2.jpg

If anyone has any advice for me that would be great.

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