Hey everyone,
I am working on a stylized soldier model using my friends concept art as reference. I will be making 3 texture maps (diffuse, normal, and specular) and he will need to be around 30k tris.
Here is the concept work:
And here is the wireframe I have:
If anyone has any advice for me that would be great.
Replies
Maybe you give his totso a little more volume, otherwise he looks to flat, but on the other hand is this a stylized model.