Hi,
I'm practicing my hard-surface modeling skills, making a sci-fi gate.
This is inspired from a concept art of Paul Richards (autodestruct.com).
Any feedback will be welcome!
521 tris (openable doors)
2048x2048 diffuse + specular + normal
Modeled in 3ds max
Bake in xNormal
Textured in Photoshop
Rendered in Marmoset Toolbag
Replies
@ariofighter: Yeah, I just saw it. I think it's my specular map that makes the difference for the glossiness. Thanks for the normal map! For the polycount, most of it is on the rod because it's a cylinder. I just deleted some edges and I got 396 tris. Not so bad, I don't see a big difference!