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Multiply Blend Textures

00Zero
polycounter lvl 16
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00Zero polycounter lvl 16
hey, is there a way in 3ds max 2009 to multiply textures like in photoshop?

for example, i have a tiling texture that i apply to an object, and i also have a seperate ambient occlusion texture for that object thats using unique UVs. is there any material that will let me multiply the AO over the tiling diffuse texture?

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