hey, is there a way in 3ds max 2009 to multiply textures like in photoshop?
for example, i have a tiling texture that i apply to an object, and i also have a seperate ambient occlusion texture for that object thats using unique UVs. is there any material that will let me multiply the AO over the tiling diffuse texture?
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Autodesk had a video of this on their site, I think its the Composite material, although it could be mix? pretty sure its composite.
edit: 1min beat down by Pixelmasher guy! gak!