Hi everyone, I think I have made a high-poly, and tomorrow I will be doing a damage pass in zbrush, I am familiar with the interface but have not sculpted metal before so I would like to know how you approach this task. Thank you.
Hey all, This forum post is going to be a diary and dev blog for my university project and also it will be also used by me to get some critique for the my ideas. I will try to post here at least once a week. We have 4 months to create a game for a game festival in London (EGX Rezzed). We are a team of 3 (Maybe 4). We are…
This week I began my final project at university before graduating (hopefully) in June time. I decided that I wanted to focus my project around building an environment that I was proud of and that could be the "wow" piece of my portfolio when I apply for jobs. At first I struggled a bit to finalise my idea that I wanted to…
Hey guys! Next skin I'll be trying making is a PP-Bizon, and my inspiration comes from the name "Synergy" which means the interaction or combination two elements that when combined produce a total effect that is greater than the sum of the individual elements. I am going to go for a "Techy" metal plate theme with wires (As…
Let that be the first post of hopefully, my large sketchbook I think I will be posting things like random drawings or things that I've made but didn't plan on developing further, incomplete models or stuff made in the past that I'm not so proud to show in my portfolio. Bigger and new projects, like complete models, I would…
Hey guys, I wanted to make a model of Ed, 3 years ago but never did. couldn't figure out what to do today so i started working on this. I'm going to try to do all the modeling in 3ds max. just to make sure i don't forget how to model hi poly stuff in max. and about that. Does anyone, or any studio pipeline, use max/maya…
Well I decided to put my XML tires to use after one last rebuild. So now I've moved on to an M1130 command vehicle with slat armor and a 'Duke' antenna. Right now its very rough with no optimization, just blocking out everything I want to include, after that I'll go low and high. I'm currently looking at 6908 tris. I'd…
Hello Poly Count, this is my first WIP thread here, long time lurk. I will post WIP's for a character called Reynard here. This character is from a collaborative art project I started up recently with some friends. We wrote a story with all of these characters to give us some context for creating artwork. We're taking a…
Hey everyone! :) For the past few days, I have been working on an environment for my portfolio, it is inspired by the work of Nastya Ermakova (https://www.artstation.com/artwork/Lykzw) and G-host Lee (https://www.artstation.com/artwork/mqlAd) and also I wanted to give my Octophant a home :)…
Hi! I'm working on a project requiring a couple of low-poly characters (PS1-PSP-PS2 complexity) and I'd love to get some critique - but the Polycount wip threads are packed with extraordinary, developed talent. I'm honestly unsure if it's appropriate to post my work there! If I'm advised to submit my extremely humble work…