Home 3D Art Showcase & Critiques

Final University Environment Project: The Holoseum (WIP)

This week I began my final project at university before graduating (hopefully) in June time. I decided that I wanted to focus my project around building an environment that I was proud of and that could be the "wow" piece of my portfolio when I apply for jobs.  At first I struggled a bit to finalise my idea that I wanted to take forward and create, going through 2 or 3 ideas. But after some research and thinking I have decided to base it off this concept Eddie Del Rio. I want to create a mantlepiece/hero asset to go in the middle of the floor that will be the focal point of the environment and then use Quixel Megascans to fill up the rest of the exhibits. 

I have began a very early blockout inside Maya which I have then exported into UE4 to do some basic material/lighting iterations and make sure the scale feels right. Any critiques/tips are always appreciated :) Thanks!




Blockout in Maya



Playing with lighting/basic colours in Unreal.

Replies

Sign In or Register to comment.