Hi there! I create game ready models of environments and hard surface props; I sell assets on Unity Asset Store, I'm planning to sell also on Unreal Engine Marketplace. SkillSet: Modo Allegorithmic Substance Designer/Painter Photoshop Unity Portfolio: https://www.artstation.com/artist/gameartifact Contact:…
So I've been modelling for a few months and thought I'd try my hand at some low-poly RTS/mobile assets, but could do with some critiquing before I go any further with it. The idea behind the project is to provide the user with a bunch of assets (like turrets, chassis, cannons) that they can put together to make something…
Hello, I was wondering before I get started on a large scale project I wanted to start - The scene is a small town of a medieval era Lots of houses So I was wondering what would be more beneficial in terms of quality and memory Should I: A - Build all pieces separately, Lightmap them separately, and then build the…
this is something I have been nursing the desire to do for quite a while. finally getting around to it this is my first bit. I wanted to put in something that could be dropped in to break up the flat panneled walls. anyone that played the original UFO game knows that the walls and floors were, by design, pretty simple. so…
Hi guys ! I'm working on this project. It's inspired from a covered passage with toy stores only (thinking to add related advertisings later). This is my first try on UE4 and I would really love to have an outside look and critiques on this work please as it will be part of my portfolio. Thanks in advance !
Hello everyone! In this project, I want to create a spacecraft compartment with cryogenic capsules. At the same time, I will use only one trim and several tiles. In the previous project, this approach worked well enough, so I intend to use it further. There will be three rooms. Two rooms with cryogenic capsules and medical…
Hey all! I had the opportunity to give a talk about my vegetation work in Middle-Earth: Shadow of War at Digital Dragons over in Krakow, Poland last week! Thought I'd share the slides here in case anyone was interested in the workflow I ended up using across different vegetation types. There should be a YouTube video put…
Hey! After being looking around the forums for quite a while I decided to post some of my stuff. Right now I'm a game art student, this hallway was a class project I did about a month ago for a modeling asignment, now we have to take it to UDK. At the moment I am finishing the specular (which I didn't really like) and the…
Hi all. I have searched the forums and the web but I couldnt find anything useful which could help me with my issue. So basically I need to make few tileable cliff sculpts with different dimentions.These sculpts should be tileable with each other from left and right side. I think my method is too tedious and it could be…
Hi everyone, this is the first time I post my work in Polycount! Recently Ive finished my final year project for my Bachelor in Computer Games Design, here at Teesside University, and I would like to share it with you. The project consist in a playable UE4 environment set in an underground Victorian brothel, and it takes…