Hi everyone, this is the first time I post my work in Polycount!
Recently Ive finished my final year project for my Bachelor in Computer Games Design, here at Teesside University, and I would like to share it with you.
The project consist in a playable UE4 environment set in an underground Victorian brothel, and it takes inspiration from the game levels of The House of blossoms, from the game Thief, and the Golden Cat from the game Dishonored. All the artwork has been made by me, for the purpose of practising and demonstrating my skills.
The level is playable in first person, so the player can take a walk through the level and take a deep look at all the elements, Ill probably upload the playable version somewhere, so you can actually play it, and Im thinking on doing some kind of art book with breakdowns, in the meantime you can take a look at more screenshots at my online portfolio:
www.oscarnacher.com
Hope you like it, cheers!
[ame="
http://www.youtube.com/watch?v=RxmvSFJtELk"]www.youtube.com/watch?v=RxmvSFJtELk[/ame]
Replies
subtlety is the key!
Agreed, and the lighting is way too contrasty, all realtime with no ambient term isn't a good way to go, Doom 3 looked weird enough for just one of those.
Overall, you clearly have the skills to make cool environments! But i'd defo do some more planning before hand to make sure you get a cohesive style and influence !