Hi all. I have searched the forums and the web but I couldnt find anything useful which could help me with my issue.
So basically I need to make few tileable cliff sculpts with different dimentions.These sculpts should be tileable with each other from left and right side.
I think my method is too tedious and it could be awesome to know a better way of doing this.
here is my way of doing it:
First I sculpt bigger plane with wrap modifier. Then I export it and bake to the big lowpoly plane. Thats pretty staightforward.
Now I need to make another plane which is a bit shorter in one dimension and is tileable with this bigger plane and with itself. For this I remove some geometry from the center of the bigger plane. Then I move both parts of the bigger plane together(I do it in another 3d package because it is not possible to do it precisely in zbrush) and weld the with dynamesh. Now I fix the seam in the middle and bake this to the shorter plane
here some pics to help you understand it better
and here is the result
Replies
http://wiki.polycount.com/wiki/EnvironmentSculpting#Tiled_Cliffs_and_Grounds
You could easily adapt one of these to make half-width variations. Just make a displacement map of your finished sculpt, make a new half-width plane, then lay down the map using a mask so it only applies to one side.
The mask could be a gradient, or better yet, a nicely-painted form-hugging mask.
Here is the result