I'm trying to create accurately measured "snap-fit" assets but it is do difficult to duplicate and position assets, the grid snap doesn't work at all (constantly getting incorrect positions) and duplicating and rotating assets is a nightmare. Surely this isn't the way industry does it? Do I need to buy ProGrids 2.0? What…
Hey PC, I got a strange bug with my landscape material. here is what is have: landscape material with 10 layers for the diffuse (5 layers with landscape blend and 5 layers with textures for the playable terrain) in the same landscape material are the 10 same layers with normal maps (1 layer for the outer landscape and 5…
As mentioned this is related to Marvelous Designer - I've created a large sheet to fall on my Mixamo model and I've followed at least 3 youtube tutorials to create a ghost. Straight out of the box it seems to work for other creators but mine just seems to be intersecting and looks to be quite low poly. I've changed the…
It's unlikely that the corruption happened because you assigned a default program to a specific file format. The corruption most likely happened before hand, when you want working on the project. Even if on your side things seems fine, re-opening the project can show that the data have actually corrupted. See my comment on…
I find that when i use an obj to generate textures in quixel... sometimes the 3d previewer has no material and nothing i change in the texture is ever applied to it.. sometimes its just 1 peice of the model that has that. What gives. Having lots of trouble with this. Its kind of a show stopper here...
Well, at the end I was able to achieve both Cook-Torrance model and the use of roughness in the default Phong shader in UDK, so everything is ok now :D
Hi, I'm looking for an hi skilled zbrush artist for a human anatomy project. Knowledge of UE4 is an advantage. Send me your CV, website and rate to job@ivrnation.com Thanks
UPDATE!!!!1: Real-time Hair Finished C&C Mandatory! ;D Original Post: I am self learning and trying to sculpt a realistic scandinavian male face and this is my first face... Please critique... I am at a place I have seen it for too long and I know there is something wrong but I cant tell.. :/ I am aiming for Last of Us…
I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
add the directory to the xbmlangpath in the maya.env file like:MAYA_MALCOM_DIR = E:\Maya\scripts\malcomsXBMLANGPATH = %MAYA_MALCOM_DIR%\icons;%MAYA_MALCOM_DIR%\iconsOther;%CRYENGINE%\Tools\melscript\icons If you can simply use maya's default icons directory why not just add the icon folder to be merged in the prefs folder?…