I find that when i use an obj to generate textures in quixel... sometimes the 3d previewer has no material and nothing i change in the texture is ever applied to it.. sometimes its just 1 peice of the model that has that. What gives. Having lots of trouble with this. Its kind of a show stopper here...
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So it seems your mesh has two mesh groups, one for the pole and one for the rest (polySurface22 and TurtleDefaultBakeLayer). You should be able to see the two groups when plugging in the mesh into the Base Creator:
This means one material will be created per mesh group. This is why one part of the mesh is textured, and the pole remains untextured; in the DDO window you should see two tabs, one for each group (of which one has only been textured).
If your mesh is just supposed to be one whole object with just one UV, make sure to collapse down the two groups into just 1 group before you create the project, and it will share just 1 texture for the entire object.
Let me know if this helped
- Teddy
- Teddy
- Teddy
http://www.polycount.com/forum/showthread.php?p=2274205#post2274205