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Painter UV Tiles: same as UDIMs?

Painter docs seem to indicate their UV Tiles system is different than regular UDIM workflow.

But what’s different here? Isn’t it just a single material getting multiple texture sets, like most apps do with UDIMs? 

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  • poopipe
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    poopipe grand marshal polycounter
    I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. 

    from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set.  

    on more recent versions you're able to override the naming on a per tile basis so you don't get blah_basecolor_.1001.png or whatever but the defaults follow UDIM naming structure. 

    TLDR : to all intents and purposes it's normal UDIM but more flexible- how they handle render resources is irrelevant
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