Hey PC,
I got a strange bug with my landscape material.
here is what is have:
landscape material with 10 layers for the diffuse (5 layers with landscape blend and 5 layers with textures for the playable terrain)
in the same landscape material are the 10 same layers with normal maps (1 layer for the outer landscape and 5 normal maps for the playable terrain textures)
if try to paint all 10 layers at the landscape its going udk-checker-blue and this sucks hard!
here comes the funny thing: if I change all normal map texture samples to the same it works fine. but every texture with the same normal map isn't really great.
any advices? is there a limit for texture samples per material or did i something wrong?
Replies
everythings works fine if i use only 9 texture samples. but if i add the 10th texture sample the whole painted textures disappear and good old udk-checker-blue returns.
is there any possibility to increase this 9 texture sample limit?
no, but you can use Frac Textures with seams.