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Landscape material going default blue

Hey PC,

I got a strange bug with my landscape material.

here is what is have:
landscape material with 10 layers for the diffuse (5 layers with landscape blend and 5 layers with textures for the playable terrain)
in the same landscape material are the 10 same layers with normal maps (1 layer for the outer landscape and 5 normal maps for the playable terrain textures)

3.png


if try to paint all 10 layers at the landscape its going udk-checker-blue and this sucks hard!

2-1.png

here comes the funny thing: if I change all normal map texture samples to the same it works fine. but every texture with the same normal map isn't really great.

1-1.png

any advices? is there a limit for texture samples per material or did i something wrong?

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