In my opinion you should just start to model a house, just keep in mind while modeling "how to texture the house later". I would put all the details you want into your house… I modelled more than 200 buildings by my own, so after a few buildings you become the feeling what will work out and where you can become some…
Cyrael, circular biuldings can be made of modular pieces the same way as rectangular buildings. Like you said, it's an 8-sided repeating pattern. You can then dress it up with decals, vines, etc. to disguise the pattern. Kevin Johnstone had a post about how he made rounded modular bldg pieces, more in this section.…
Hi guys, Just in need of a bit of advice really. I'm quite new to modelling, and texturing, I was wondering how you guys would approach creating a wall like the one's in this photo... I've already made up various base modular pieces to begin with... But I was unsure if I should go straight into substance painter and…
Over the last few days I've been trying to create a modular character model of a generic dwarfen fantasy character. I've meant to change pants (including belt), boots, hands/gloves, beards, hair, shoulder pads and shirt/armor in groups. For the sake of texture space the model is mirrored entirely. The plan was to create…
Hey guys me and my wife have been working on a modular Dungeon Scene in Unity 5 to learn more about the Engine. We would love to get some feedback and wrack the the hive minds brain ! The plan was to create a VR environment to showcase are work in VR, we have tested with the cardboard but due to the weight of the project…
Hi guys, so i'm working on an environment for a University project and i'm having trouble with a modular pillar mesh. This is my first time using Unreal so if its a simple fix i apologize. Basically i split the pillar in half and into two modular parts to save on texture space. However, when i duplicate the mesh and flip…
I'm currently working on a horror game and I'm trying to make a house where you can walk in to and there is interior. I'm wondering what's the best way to make it. I prefer to have it all in one scene to make a smooth transition. I have tried modular design and making the interior in one piece but I don't know what's the…
Since the summer I have been practicing trim texture techniques. I drew from The Ultimate Trim Technique and Polygon Academy's Trim Texture videos. More recently I decided to make a small environment to practice. I created a trim sheet using Max and Zbrush as prescribed in Tim's videos. I generated other maps from…
Scene runs on 4k 60fps without planar reflections and exponential height fog. Wanted to practice modular environment skills, my main focus for this project was to use the same asset as many times as possible in the scene, so for that I considered every object to be unique from different angle... for example those columns…
"Tropical Subterranean Industry": The latest addition to my game environment portfolio! My intent was to create an underground tropical biome, embedded with heavy industrial vibes. I also wanted to introduce bright colours that made the scene pop. This corridor is entirely modular, and you can reduce or add more assets on…