Hi Eric. Sorry for posting this in the tutorials section earlier. Everytime I try to import a grungemask it crashes photoshop and the suite after I select which mask I want to use and click to open it. Everything crashes except for 3DO which i don't understand. It doesn't give me an error message. Everything just freezes…
Hi all! I've sculpted on a subd'd version of this model I found online: When I baked out the normal maps and applied them in blender, I got uneven application: I'm very new to Normal mapping and high to low workflows, so maybe I'm doing something wrong, but ... here's what I can tell by way of additional info: - the model…
I need to be able to see the UV shells when painting masks, but haven´t found any way of adding it. There is no option for it under "Add new map", and I can´t get a custom map working on a simple fill layer. Add clean layer > Dynamask editor > "More" > Import grunge mask Now I have a smart object in the layer panel, and…
Hey guys! I just started over with 3D Arts again (while concentrating on software development the whole time). I love it and I just found Quixel for my pipeline! Now I just created a LP mesh in 3ds max and sculpted it within Mudbox. The next step I wanted to take is to import the high poly mesh into quixel but there a…
Hi, I have a problem with a single motionbuilder problem that is bothering me from time to time. I spent days on google to find out about this problem, maybe its something easy you guys know. How I use motionbuilder is to, assign the bones and build the skeleton. Load a animation control rig. Plot to skeleton and I am…
Okay, started from scratch. Baked my normal map in xnormal with a +Y orientation. Brought it directly into NDO and did not flip any channels. The groove around the grate is at an up slant, but in 3DO appears to be down. The opposite happens when I have it at a down slant. I flipped the Y channel to -Y and exported into…
Hello I´ve discovered something really odd in the latest version of dDo. My photoshop version is CC 2014 summer edition (latest). The bug is as follows: When creating a new project, you HAVE to set the TD to a value that is power of two. If it isn´t power of two, then smart materials get really, REALLY miniscule tiling on…
Software: Maya 2016.5 Ext 2 Operating System: Windows 10 (latest) ISSUE Hello everyone. I was finishing up a model and closed Maya. I opened it again (without opening a file) to do something else and the top menu bar (The one that says file, edit, etc) disappeared. Not sure if there is an official name ISOLATING PROBLEM…
Hi, I keep hearing people say if I don't import normal map as normal map in Unity, I will see some quality lost to normal data. As far as I know, this is caused by texture compression and each channel have different number of bits, so Unity shuffle channel on normal map import to get better precisions. Question is: If I…
Hey all - I would like to find a way to make it such that edges do not display on my selected mesh while in, say edge mode. Though if I could just turn them off all together so when I'm in object mode they don't display either, that would be great. I want to do this mainly during hardening and softening edges, and other…