Home Quixel Megascans

Solved: Mudbox high poly mesh importing to Quixel

xetra11
null
Offline / Send Message
xetra11 null
Hey guys!

I just started over with 3D Arts again (while concentrating on software development the whole time). I love it and I just found Quixel for my pipeline!

Now I just created a LP mesh in 3ds max and sculpted it within Mudbox.
The next step I wanted to take is to import the high poly mesh into quixel but there a several issues.

While only importing the high poly mesh, quixel complains about the uv map which is not available.
I created a UV map for the Low Poly - then send it to mudbox - the UV Map is still there as I saw in the UV Tab of mudbox. But exporting the High Poly mesh from mudbox kinda leaves without the UV Map.

So I realized there is a way to import a .fbx file. Tried this - a lot of other issues appearing.

First warning message told me: "Assimp.AssimpException: Error importing file: FBX-Tokenize (offset 0x34) block offset is out of range"

What is this block offset? And what should I change to get it to work? Or do you have another way to get my High Poly into Quixel!

Thanks for you help!


Charlie

Replies

Sign In or Register to comment.