I have been painting my textures myself for sometime now and it has become something I really enjoy. I know there are artists who prefer to paint their textures in layers and some that paint their textures in one go without layers like this guy: https://vimeo.com/28014827 I am kinda curious that if he paints everything for…
Well, I don't know MODO, but I do know Max. I'd be surprised if you couldn't use a similar technique. In Max, this is what I would do: Map my 512 textures with no baked AO as tiling across the surfaces in UV Channel 1. Map my AO bakes in UV Channel 2 - the AO bakes would be their own texture or textures - just greyscale.…
I'm at a bit of a loss as to how to approach the texturing of the buildings in this scene I've been working on. I want it to be portfolio worthy and I also want it to show that I can texture buildings using work ready guidelines. The problem is, I'm having a hard time figuring out what the general method is by looking at…
hi guys, I'm attempting to apply the same texture to several buildings in 3ds max. However I'm having trouble getting the textures to align from building to building. I figured I would create one building 15 units high and another 30 units high. the material is set to real-world units of size 15, and I have applied UVW…
Hi, I don't really know where else to put this, but I've been looking for reference of really efficient use of texture sheets. I don't know if I'm not searching for the right thing, but whenever I google "multiple props on the same texture sheet" or something I get a bunch of results asking "how many textures can I use on…
1. I'd make a 1024 texture for the whole width of the road with all the white/yellow etc lines on it. Additional signs that shouldn't tile are usually added closely on top of the road as decals with an alpha channel for the transparency and blending with the road. 2. Go for plan B. If a building is 10 storeys high segment…
hey, is there a way in 3ds max 2009 to multiply textures like in photoshop? for example, i have a tiling texture that i apply to an object, and i also have a seperate ambient occlusion texture for that object thats using unique UVs. is there any material that will let me multiply the AO over the tiling diffuse texture?
This tank from the first link (Ben Bolton) is so nice, thanks for digging this up ! Reading up on it agin in his original thread , he is achieving this look by baking from very simple highs and then scaling down the resulting textures by a factor of 8 (from 2048 down to 256). Really inspiring work.
Since I am learning modular design for Max and UDK, I am moving some of my old textures to a texture Atlas, so I can start extruding my blocks. For modular shapes, I have a brick textures (512x512) that I have been experimenting with, it's on a 192x192x16 wall. The problem I am having. I took my block and put it next to my…
Hi. I have weird problem while working on my textures in Maya and Photoshop. Normally I make my texture in PS I click save texture and I switch to Maya to see results, so I press RELOAD button in files attribute tab. Everything works fine but after few hours of working this way Maya eats amazing amount of memory and my…