Since I am learning modular design for Max and UDK, I am moving some of my old textures to a texture Atlas, so I can start extruding my blocks.
For modular shapes, I have a brick textures (512x512) that I have been experimenting with, it's on a 192x192x16 wall.
The problem I am having. I took my block and put it next to my atlas for refresnce and... man, the texture on the wall is good, the same part of that texture on the plane next to it looks like crap!
Now, everything looks fine when I render, but I am going to need to see what I am doing so I can add edge loops to star modularing parts off this thing.
Any way to increase this?
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Download Texture Size: 512 (max)
Match Bitmap size as closely as possible: true
MipMap Lookup: None
Like I said it has plenty of bugs