Hi, I don't really know where else to put this, but I've been looking for reference of really efficient use of texture sheets. I don't know if I'm not searching for the right thing, but whenever I google "multiple props on the same texture sheet" or something I get a bunch of results asking "how many textures can I use on one prop?" (ie. the exact opposite of what I'm looking for)
If you happen to know of any examples of really really good texture sheet use like
Thiago Klafke's modularity tutorial or
Tor Frick's single texture environment, please post it. I am finding nothing. Thanks.
Replies
there is a polycount wiki for this.
Hope that helps!
In these cases, really maximizing the rgba channels is going require some shader/engine specific tinkering to get it working.