Hi.
I have weird problem while working on my textures in Maya and Photoshop.
Normally I make my texture in PS I click save texture and I switch to Maya to see results, so I press RELOAD button in files attribute tab.
Everything works fine but after few hours of working this way Maya eats amazing amount of memory and my computer works veryyyyy slowwwww. Everytime I have to restart maya and photoshop and the whole process repeats.
The question is why maya is eating so much memory after reloading my textures few times? Does it keep all previous textures loaded in moemory or what ?
I would be thankfull if you can help me to fight this problem.
Thanks and Cheers!
Replies
Maybe try using a different file type?
Mainly I'm working with PSD files. Mayby thats the problem, what do you think ? These files are heave while having all layaers inside. But saving each time as tga for example is not comfortable.
Also, if you want a script to reload all your textures that you can put on your shelf without going into the material, here's the one I use:
{
string $fnodes[]=`ls -type "file"`;
string $fpath;
for ($a=0;$a<`size($fnodes)`;$a++)
{
$fpath=`getAttr ($fnodes[$a]+".fileTextureName")`;
setAttr ($fnodes[$a]+".fileTextureName") -type "string" $fpath;
}
}
Cheers!