I started with a blockout on the basemesh proportions, I don't really pay attention to the silhouette yet, as I use mostly primary shapes that will not give the right contour. I like to color the different elements. It helps me see which part of the character is disproportionate. I used the Transpose Master to move around…
We are on the lookout for talented individuals who are passionate about making games to join our team and help bring our interesting twist of the FTL genre to the next milestone and beyond. In a nutshell, We are developing a game which has very similar mechanics to FTL (Faster Than Light), except instead of controling a…
I wanted to see what this character could look like in Redshift. It's very tricky to get the skin shading right in this application. I used scanstore textures which were not the highest resolution. It worked well for a Unreal Engine project but perhaps for redshift it could be better to use xyz texturing. Especially the…
This is looking great so far. I love the color palette. I think it's worth pushing it a bit more to get it to a really good place for your portfolio. 1. The gray-purple stucco on the walls should have some weathering near the wood beams. Without this it's looking very flat. An example from here on our wiki: 2. There is a…
The need for content has been higher than ever with
competing streaming platforms spending billions on original content. According
to Digital News Daily, “Amazon’s increase in its video budget continues the
trend of internet companies entering the media business in a big way. Netflix
is expected to spend as much as $8…
At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…
Hi everyone, I’m excited to share my latest game-ready character model — a vampiress inspired by traditional geisha aesthetics mixed with insect-like features for a unique fantasy horror vibe. This project was created while I was studying at 3DSense Media School. I focused on keeping a clean topology and optimizing the…
We have a small team that has been developing a prototype for a Roguelike FPS during the last 5 weeks. Our team is 6 people from across the US and France and we are in need of a second artist who is great with low poly and could work in our style. We are building a vertical slice of the game and aim to be done in two…
Hello, welcome to the journey :) You might use this workflow for something like sidewalks, but for anything that needs to feel more natural and 'off-grid' you will have a lot of problems, not least is the normal map issue you've run into. A typical workflow would involve simple meshes or even just planes that are…
For this assignment we have to create a building using modular assets that snap together. Earlier this year I made a game concept titled Spicy Jam so will be recreating one of the environments (the Subway/underground) for this project. I didn't get to make concept art so got advice to pick an existing train station to base…