Hi everyone,
I’m excited to share my latest game-ready character model — a vampiress inspired by traditional geisha aesthetics mixed with insect-like features for a unique fantasy horror vibe.
This project was created while I was studying at 3DSense Media School.
I focused on keeping a clean topology and optimizing the model for game-ready use, while keeping a distinctive silhouette and eerie details to stand out in a dark fantasy setting.
Original concept by Oleksandr Kozachenko
I’d love to hear your feedback.
Thanks for checking it out!
Replies
I began by blocking out the entire model, focusing on accurate anatomy and correct proportions. The organic 'bug' elements and soft meshes were sculpted in ZBrush, while the remaining components were created using both Maya and ZBrush.
For pore detailing, I used Texture XYZ scans with ZWrap. The rest of the model’s surface details were sculpted in ZBrush, carefully focusing on secondary and tertiary forms depending on each object's shape and material.




"I focused on keeping a clean topology and optimizing the model for game-ready use, "
Well, you say that... (just kidding, but you could show that aspect of your work as well, even though the text sounds a bit like it was copy pasted from a presentation or showcase).