Hey all! I had the opportunity to give a talk about my vegetation work in Middle-Earth: Shadow of War at Digital Dragons over in Krakow, Poland last week! Thought I'd share the slides here in case anyone was interested in the workflow I ended up using across different vegetation types. There should be a YouTube video put…
Hey! After being looking around the forums for quite a while I decided to post some of my stuff. Right now I'm a game art student, this hallway was a class project I did about a month ago for a modeling asignment, now we have to take it to UDK. At the moment I am finishing the specular (which I didn't really like) and the…
Hi all. I have searched the forums and the web but I couldnt find anything useful which could help me with my issue. So basically I need to make few tileable cliff sculpts with different dimentions.These sculpts should be tileable with each other from left and right side. I think my method is too tedious and it could be…
Hi everyone, this is the first time I post my work in Polycount! Recently Ive finished my final year project for my Bachelor in Computer Games Design, here at Teesside University, and I would like to share it with you. The project consist in a playable UE4 environment set in an underground Victorian brothel, and it takes…
Greetings polycounters, I'm currently working on a 2.5D in house environment. It's based on a 2D artset which I found at Free Game Graphics, and felt it would be an interesting challenge to convert it into 3D. This is my very first time texturing 3D models myself, so constructive feedback is more than welcome, especially…
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
I have been stumped on interior assets and I cant seem to find an answer about it. I searched and searched about individual topics but nothing that really encompasses the whole idea. So here comes my couple of questions. I would like to incorporate vertex painting. So I have this wall that has a decent vertex count and…
Hello polycounters! This is the premise: I'm trying this new workflow for medium/large props. In short, what I'm trying to do is bake the least amount of normal information from the highpoly to the lowpoly, and then stretch/duplicate/mirror the various pieces to form the desired mesh. I'm using separate id channels for…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
I was not allowed to use Substance Painter or any high res mesh baking. No use of props either. So this is more so a showing of color and layout. :) Currently how the map looks. Original BSP block out. The floorplan changed but the mesh dimensions stayed the same. again below is the current project.…