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[Hobby] 3D Hard Surface Artist Needed – Hard Sci-Fi Space Combat (Godot 4)


(Photos courtesy of Gemini)
The Pitch
I'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.
​I need a hard surface artist to step in and replace those greyboxes so I can stop looking at flying rectangles.
​The Scope
Starting extremely small to respect your time. I need exactly two game-ready assets delivered as Godot-compatible .glb files:  
​CSN Iron Wake: A 450m heavy capital warship. Target is 50,000–80,000 triangles for the LOD0 hero mesh.  
​Raven-class Drone: A 4.5m modular drone. Target is 5,000–8,000 triangles.  
​The Aesthetic
Strictly hard military sci-fi. Functional, heavy, and manufactured. Think submarine meets spacecraft. No glowing energy shields, no chrome, no fantasy aesthetics, and absolutely no neon.  
​Why This Project Won't Waste Your Time
​It's Playable Now: You aren't joining a 10-year MMO dream. The combat, damage models, and logic doctrines are already functioning in the engine.
​Zero Guesswork: I have a complete, mathematically grounded design bible and a rigid production brief ready for you. It includes exact hex-hull geometries, named skeleton/node hierarchies, required animation lists, and a 5-step milestone pipeline to prevent scope creep. You will never have to guess what I want.  
​Compensation
Hobby. Perfect for an intermediate artist looking to get a fully documented, highly optimized game on their portfolio without being dragged into development hell.
​Next Steps
If you like modeling heavy industrial spacecraft and want to work with a dev who actually provides technical specs, send me your portfolio.
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