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[UE4] Distant Dunes modular environment. Let me know if you love it or hate it!

node
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baccene node
I was not allowed to use Substance Painter or any high res mesh baking. No use of props either. So this is more so a showing of color and layout. :)

Currently how the map looks.


Original BSP block out. The floorplan changed but the mesh dimensions stayed the same. 



again below is the current project.


https://www.artstation.com/artwork/EVv69e

It's my first environment. I only used 1K textures. There are only 4 materials used. I didn't use Substance Painter. No high res baking etc. It was an exercise in economy. Very cheap scene. So take a look and be honest! 
Thanks,
-Trav 

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  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    Hey Trav, giving critique here might be difficult due to the lighting set up you've chosen. There's a massive difference in age in your textures; there are broken, chipped parts of the pillars, but the rest of their textures look brand new. The lighting is making the ceiling difficult to critique. The roughness on your cement needs to be way higher, same with your normal map intensity.
  • baccene
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    baccene node
    Thanks, man. The lighting is what it is. That's how it looks in engine. You critique what you can see. If I asked to critique a Gears of War scene, for example, and it's really dark. You critique what you see. You don't say I can't critique it because I can't see everything. If I'm off base saying this let me know. As far as the floor, it is granite. I see what you're saying as far as the age point. However, it is blast damage, not age. I could convey this with story elements as I continue the scene. There is aging around the bottoms of the walls etc. But the damage isn't from age. You can right click and open the photos in a new window to see better if that helps. If it still doesn't appear as granite and you still think it is concrete after doing this I suppose I have a problem. 
    Did you like any of it? Color? Layout etc. ? 
    -Trav
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