Hi I finished work at zbrush and i brought to substance painter and then i got a problem about roughness map I want to make different roughness at scratches if i can make height map using normal map or other substance painter tool I will make roughness map but i don't know how make it ps i'm not good at english i hope you…
Hi everyone . I'm trying to make a texture through SD that tiles seamlessly the U side with the V side as well as along U and V as usual. In my project i'm trying to achive texturing seamlessly organic schapes like boulders only using tilable textures . The advantages is that, in open world enviroments, instead of using…
I'm a 3D Artist and I want to implement terrain blending in my scene. I'm working on version 2019.4.12f1. The thing is that I can't find anywhere online this kind of tool or rather I can't find anywhere how can I make it from scratch. Does anyone know of a way that I can implement the terrain to blend with my meshes? I…
Hello people, My name is Marten van Wier and I am looking for people to assist in finishing a Single Player modification that is being made for the original Unreal by Epic games that was released in 1998. This project is based on the work that was done for a conversion of Unreal on the original Playstation before the…
Hello guys I am experiencing some artifacts when baking. The fact is that I tried to optimize those flat areas removing unnecessary edges and making them converge into the same spot. Not always, but in some areas this things appears. Any ideas? Thanks!
Hello Benjam, and welcome! Here are some ideas for the church scene. Polygon distribution in some areas looks low enougsh to be for omething like mobile imo while other places in the scene seem to go decently high. I'd take a minute and decide what the goals for the scene are. Is it a scene meant for a mobile game with…
Hello, I am trying to create a skin for a game called Rust using Substance Painter. The game provides the base model and texture files that I have used to create my skin. It uses Unity, which from all the reading I've been doing is very important for trying to match up the tangent space. I have been having issues with the…
Hello polycounters, [WALL_OF_TEXT] I've been a long time lurker and this is my first post :) I hope that posting my work will help me to actually finish it this time ;) I started this model with just the idea of the baggy pirate-ish pants in mind, and the rest was just made up along the way. The idea was to make a young…
Rate my bake, I'm learning to bake properly and want to make sure I don't suck at it :D Please ignore the horrid UV packing. I challenged myself to see how much detail I could get from a low poly model, warhammer is about 1.3k tris.
Welcome to making of "Town square" map in UDK Introduction: Hi , here i wanna share with you lots of experiences during making this scene named "Town Square" . this is the scene I've done as visual target to start a new project and in this case i should define a process to make an environment fast , instancable and organic…