I'm a 3D Artist and I want to implement terrain blending in my scene. I'm working on version 2019.4.12f1. The thing is that I can't find anywhere online this kind of tool or rather I can't find anywhere how can I make it from scratch. Does anyone know of a way that I can implement the terrain to blend with my meshes? I want the ground to blend smoothly with the rocks I have added to my scene.
If there is an asset like that online I can buy it would be the best, but a tutorial (if there is any) would be no problem.
This is a video example of what I'm looking for, here he doesn't explain how he has done it, only he showcases it. He also has made a part 2 that somehow explains it but I cant understand anything.
Replies
I've read about this technique before, so I searched the Polycount Forum for "terrain blend" and this was one of the hits: https://polycount.com/discussion/216486/ue4-terrain-mesh-normal-blending-with-virtual-textures-guide
The poster mentions the term "distance fields" which is what I suggest you try searching for in the Unity help, and also the Unity Asset Store. They should have something, since it's been around in Unreal for a few years now.
Hi !
This is an old topic but ...
The guys explain in the video the way how you can achieve that :
With those information you have just to buy Amplify or use shader graph to do the same shader, i can show you mine because i did it :