After watching Quixel tutorials in youtube and browsing the web, I am still at a lost on how to do this. This will be my first time using Quixel for texturing. I polypainted in Zbrush and able to baked out the color vertex into my low poly using Topogun to use as my color ID for Quixel. I also have a separate polypaint in…
I used to model in CAD softwares (Rhino&fusion360) and I'm new to learn poly modeling . I 've noticed that there is a workflow that uses dynamesh the cad model to high poly model then bake it to the low poly model. But how do you guys make the low poly based on a high poly model?(especially hardsurface stuff like guns or…
Hey everyone, I'm working on a project right now and I've been getting a lot of these little errors. I found out these are caused by xNormal triangulating a face differently than Maya's viewport. In an effort to fix this I triangulated the mesh before exporting... and my results look terrible. Here's an example with a…
Hi, I'm in the process of creating game hair, I havent had much experience in creating game hair and understand that it takes time. I am using Tom Parkers great tutorial on creating hair for games, really helped alot! What I need help with is that there is gaps in my characters head, in which you can see the skull…
Hello! Today is my second try Skinning-Rigging a character in 3D Studio Max. I'm using a biped and the skin modifier, I've edited a bit the envelopes and manually changed the weights on some vertex and also I animated the biped to test it. This is the result: So far there are critical ugly deformations in the shoulder that…
Hey guys I am having a huge problem with weight painting in maya. On certain joints, when i paint black to remove any influence on the vertices, one of the verticies will snap straight down to the centre of the grid (0,0,0) and does not react to anything but a pure white value (in which it goes back to its normal position)…
So, i decided i post wayyy too much on the mobile thread... time to make one of my own so people dont need to look at my spam all day long! Coupla recent things/wips/crossposts to get things started: Transformers, barrels in disguise: --- Note to self, dont make a base if you CBA to texture it well: Cross posts from my…
Hi Everyone! Welcome to my sketchbook. Please feel free C&C anything you find in this thread. Everyone is very knowledgeable here, I love improving and learning new tips & tricks. A Data Knife I've been working on, these are Marmo shots (1x 2048 texture) (2401 faces) Also been messing around with hand-painted textures,…
I have this snowy rock material I'm working on: It's working okay but at the moment it only takes the vertex normals into account. This is a fairly low poly rock model that relies on the normal map to bring through all the detail from the high poly model. This means that my snow isnt being affects by all the high frequency…
Greetings everyone! I spent last week on studying Maya, everything is perfect but there is one thing that drives me crazy! When I have more then one object in my scene and trying to select one (which covers another), instead of select the object I point on Maya select an object that is behind it! I can keep clicking…