I used to model in CAD softwares (Rhino&fusion360) and I'm new to learn poly modeling .
I 've noticed that there is a workflow that uses dynamesh the cad model to high poly model then bake it to the low poly model.
But how do you guys make the low poly based on a high poly model?(especially hardsurface stuff like guns or other props.)
I know some basic knowledge about retopology (I use maya quaddraw tool) but it seems like more about organic stuff.I mean this way it's hard to make those faces planar and keep vertexes align.
So my question is how you guys retopo hard surface stuff? (for example a gun?)
Replies
The low poly hard surface mesh can be done by simply removing the subdivision modifier and removing the support loops or bevels. Or even better, make the parts without the supportloops first, duplicate it, add the support loops and keep the another one as the lowpoly. Much faster.
It seem like the traditional way is much faster .
Maybe I should try to get more used to polygonal modeling.