I just thought I would share something I worked on in my spare time. I have fond memories of playing the older Fire Emblem games as a child, constantly mesmerized by the battle animations of the sprites. It was dishearting when they made the switch to 3D, as their animations never felt quite as amazing as they used to.…
Hi guys, new guy in the game asset world. Ive been struggling with understanding two pieces of advice ive gotten Maximising UV space, and keeping a consistent texel size. It seems impossible to keep a consistent texel size throughout the game while not wasting UV space. What am i supposed to do here? The wall and the…
I'm studying foliage, more precisely I'm onto grass at the moment. As you can see, LOD0 is quite high poly and doesnt use any transparency masking, it's just plain meshes. Let alone that it needs some tweaking because of the excessively high polycount, now I'm testing LODs and what you see in the distance is LOD1 kicking…
hii i am terry and i made this piece for a contest only my texture skills arent that good anyone have an idea how i can improve and what? texture size 512x512 for character and 512x512 for the rest 2362tri's
Had to jump on the I *heart* Warhammer/Mythic bandwagon, saw this concept and just had to model it. Still working on the textures and adding details like the book sitting on top. The desk/props are 950 tris, x2 512 diffuse textures. Crits and comments welcome, of course, thanks in advance. EDIT:: forgot the concept..whoops…
So these are the characters and environment I did for the game Circ du Slay at USC's Gamepipe Labs. The game also uses a wireless glove input device I built. We're updating our games website now that production is done, but more info will be there if anyone's interested. We also had a team of artists making props (you can…
I've learned a decent amount with this model, but I've been working on it far too long and can't seem to make any more progress I can stand to look at. The final entry is gonna' have hands, for the sake of qualifying, but this is pretty much it. I had a lot of trouble with several stages of the texturing, and I can't say…
This is loosely based on a south park episode of all things. One of the episodes from the new season featured a future which had Otters as one of the 3 dominant races on earth. I loved the concept so much I decided to do my own version of it. The ones from the episodes had futuristic armor, I decided to go with something a…