The upward motion on the arms feels too quick. It doesn't feel like they are following the bodies motion, it feels like she is flexing her arm and then it's hitting a wall. I do appreciate that they are slightly offset from each other.
its the same problem there always is with 3d but not with 2d. 3d has a limitation on the shape, 2d does not. its not the pose that makes psylocke interesting. its the motion which has no limitation on it. you will have to overcome that limitation. if you want to get close to the original 2d motion
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