Hi guys, new guy in the game asset world.
Ive been struggling with understanding two pieces of advice ive gotten
Maximising UV space, and keeping a consistent texel size. It seems impossible to keep a consistent texel size throughout the game while not wasting UV space.
What am i supposed to do here?
The wall and the lightswitch has the same texel size. the
wall being 2k and the
outlet 512px map respectively. The problem is there is a lot of unused UV space.
edit: links to courses explaining these things is also very much appreciated
Replies
Just keep it consistent for things using same detail layer scaling in the shader