I am currently working on a scene for my portfolio. Its a sciFi/future military base that has been abandoned and is now being overgrown by the surrounding vegetation. Although the inhabitants have left there are still a few drone ships that continue to run their perimeter defense. Here are a couple assets I am working on.…
Thanks for the feedback! I'm going to try and give everything an art deco style, and for the chest I want to give it lots of intricate detail and an art deco design. I may make a close up detail sketch of the chest before modeling it out. I also may have to rework the texture of the bath/shower piece to give it more of an…
Hey guys - Heres my very first game asset created with Maya, Photoshop, nDo2 and rendered out with Marmoset. I know there's definitely lots that can be improved so please, don't hold back! Looking back at it I could probably have gotten rid of some more polys. Used an alpha map for the grate on the front but did not…
Hiya, I noticed a few other posts like this but they seemed a few years old so I wanted to recreate the post with updated info. I'm hoping to find out how many polygons an asset would have roughly. Let's use a PC game as the platform and Rainbow Six Siege as a game reference for quality, what would the polycount roughly be…
How important is it to avoid overlapping or hidden geometry in a game asset? I'm creating a wall for a temple in Max for use in Cryengine. The images below are viewing the inside of an exterior wall, which will eventually be covered by an interior wall plane. Here, the 2 separate meshes add up to 293 Tris, but there will…
Okay that one is done. texturing tricks for nomalmapped assets This is a collection of tricks and workflow speedups I've been using recently for models requiring normal+spec+diffuse maps texturing. The goal is to get the most out of bakes instead of painful handpainting. I'm sure you guys know many many more than that but…
My main concern is regarding intersecting geometry. Is intersecting geometry okay? It makes the modelling process really faster, but I am not sure if it will work in a game engine properly. Another thing I'm confused from a long time is, when should I model a part of the asset as a separate object and when should I not? My…
Hi. So i want it to be an UE4 game asset. I am really new to this and i want you to tell me if this topology can be considered as a game ready asset.Im uploading the untextured version on sketchfab for you to see the topology. Im planning to make a pack of 10 cameras and sell them in UE4 store. I tested this model in UE4…
Hi! Im new too game asset modeling and i have been trying to model a building that will go well in Unity game Engine. I was hoping to ask a couple of questions and get some tips from you guys that have been doing this a Little bit longer than i have. So...lets say that the base mesh of my building is a box and i would like…
Hi guys ! I have been reading this forum for years but have never really posted anything. I am "self taught" (should i say Internet taught?) belgian 3D hobbyist, and i like to make game assets for fun. I recently started an UE4 game project with two friends, and it boosted my motivation to improve. The background of the…