How important is it to avoid overlapping or hidden geometry in a game asset? I'm creating a wall for a temple in Max for use in Cryengine. The images below are viewing the inside of an exterior wall, which will eventually be covered by an interior wall plane.
Here, the 2 separate meshes add up to 293 Tris, but there will be hidden geometry, which I outlined with a red glowing line:
Next I combined the meshes using Probolean union, which looks cleaner, but it's now 322 tris:
I would need to combine a few more this way to build the punched windows, so the tris might add up.
Is there a better way of combining the geometry than Proboolean that I'm unaware of?
This is the temple I'm basing mine from:
Replies
The best way to combine two objects is to do it by hand, but that is far from the most efficient. Using pro-boolean and then going in and cleaning up the mesh a nice way to do it.
Thanks for the assurance Quack!