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Overlapping or hidden geometry in a game asset

narticus
polycounter lvl 7
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narticus polycounter lvl 7
How important is it to avoid overlapping or hidden geometry in a game asset? I'm creating a wall for a temple in Max for use in Cryengine. The images below are viewing the inside of an exterior wall, which will eventually be covered by an interior wall plane.

Here, the 2 separate meshes add up to 293 Tris, but there will be hidden geometry, which I outlined with a red glowing line:
33Ji67Y.jpg

Next I combined the meshes using Probolean union, which looks cleaner, but it's now 322 tris:
45FKLnb.jpg

I would need to combine a few more this way to build the punched windows, so the tris might add up.

Is there a better way of combining the geometry than Proboolean that I'm unaware of?

This is the temple I'm basing mine from:
rurDwny.jpg

Replies

  • Quack!
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    Quack! polycounter lvl 17
    If it is part of a modular set, then overlapping will be fine.

    The best way to combine two objects is to do it by hand, but that is far from the most efficient. Using pro-boolean and then going in and cleaning up the mesh a nice way to do it.
  • narticus
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    narticus polycounter lvl 7
    Yeah, I was just going to make 1 of the 8 walls as a module and clone it in an array. 1 will need to have a cutout for the door though.

    Thanks for the assurance Quack!
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