Home 3D Art Showcase & Critiques

Texturing tricks for normalmapped assets tutorial

grand marshal polycounter
Offline / Send Message
pior grand marshal polycounter
Okay that one is done.

texturing tricks for nomalmapped assets

This is a collection of tricks and workflow speedups I've been using recently for models requiring normal+spec+diffuse maps texturing. The goal is to get the most out of bakes instead of painful handpainting. I'm sure you guys know many many more than that but I thought it'd be nice to share. And documenting a process is always good for memorizing it laugh.gif

Comments welcome, and I'm sure I have many typos in that so feel fee to point them out. I guess I have a few translation mistakes caused by the french versions I am using too, so if it sounds strange just tell!

Hope that helps a few.

Replies

Sign In or Register to comment.