ART DIRECTOR - WEB You are a superstar visual designer with a passion for merging the best of the web with the excitement of online games of all genres. You are tremendously creative and excel at giving visual direction as well as diving into hands-on execution. WHAT YOU GET TO DO EVERY DAY Hands-on direction and…
www.terminalreality.com. We at Terminal Reality are proud to use our own in-house engine. Come experience our powerful technology. Are you TIRED of hoarding polys and skimping on pixels? BORED with the same old ultra-sanitary, me-too games? SICKENED by having no input on the creation or direction of the game you're slaving…
We have a small team that has been developing a prototype for a Roguelike FPS during the last 5 weeks. Our team is 6 people from across the US and France and we are in need of a second artist who is great with low poly and could work in our style. We are building a vertical slice of the game and aim to be done in two…
Hey, Looking at the number of new brush-based UV editing tools in latest Maya releases it is clear that Maya devs like such tools pretty much. I thought that this is a good time to ask them nicely for a long-wished Straighten UV functionality for Maya, which is [in my view] also a great candidate for a brush-based tool —…
I should clarify first that I did not work on this game (even though I would have liked to, like push the graphics more) but this game was already started before I joined the company Soap that I work for and finished just recently. The reason why I post this is because the other devs here are sometimes lazy slackers when…
Inspired from the great gaming classics Super Mario World, Mega Man and Contra, here comes Boost Cannon, an all-new action-packed 2D platforming game! This colorful game lets players travel through interactive worlds while swiftly dodging the attacks of innumerable enemies. Use wisely the four vastly different weapons you…
The first step is to design the lowpoly precisely according to the reference art/high poly, placing edges to support these details (like, for instance, having an edge that runs along the connection between boot and sole). These edges can also be used for UV splits, that way material separations will be razor sharp and will…
and here we go, next update changed lots of smaller stuff and also more lighting changes. still have a big list of stuff i wanna do. Big thanks to woj, warby and pixelb. good feedback from you guys! 3 more days - reached full panic mode =D C&C are very welcome. Pantalones!
Time to blow the dust off this musty old tome. And a very belated thank you to you pixelb. More has come at last! First up is a little mockup for a Mech Knight level A study I began after realizing I needed more desert in my art diet. Inside a lost greentooth temple, unearthed in deserts unknown</mysterious> Thanks for…
Thanks pixelb. Not sure about the sharper highlights. Maybe in some areas. But I'm trying to avoid those everywhere. I usually spend 1-4 hours on these tops. Trying to up the quality and eventually speed up (that'll come later though). Thanks SuperOstrich! Yeah it's horrible looking back on some of these. Here's a horrible…