i think your lighting is pretty strong there mate and you are loosing any kind of textural detail you have on your diffuse. The colour of the lightsources just eat away any kind of variety of your piece... It's nice to set the mood I suppose, but I almost wish the colours of the lights could be towned down quite a bit. I…
Nearly finished my basic port for 3ds Max. this little script can start xnormal, bakes high to low and can visualize the result via the Xoliulshader. hope i got not that much bugs. still new to max script :poly142: this tool only bakes one lowpoly in your current max scene. the highpoly has to be finished with some other…
Hello recently i have to make a remaping form one UV to another via 3ds max. I made it throught render to texture by diffuse channel. But i have two issues. Render Setings: Defalult Scanline Render Filter - Catmull-Rom. Global supersamping - Hammersley 1) Texture that i imported into scene have slight tint diffrence…
Hey guys hows it going? I have seen a lot of work here for a long time but never posted anything before. So here is my first go at a game character. I am already finished with modelling and going into texturing. I posted a a wip pic of my diffuse only out of marmoset. I stil have alot more work to do then ill move on to my…
Hey Everyone, Here is my take on a retro 70's style Space Marine. Wanted to go with a simple cartoon look for this piece. Model is around 5900 Tri's with 1024 Textures-Diffuse,Specualar and Normal. Modelled with 3d Studio max,Zbrush and Photshop. Rendered in Marmoset 1.04 Had some teething trouble in getting the Helmet…
I am looking for another artist to add to my contacts, for freelance work. Experience in low poly and hand painted textures required. Task is to model 3D monsters for a rpg game (iOS/Android). You'll be paid per pack of models. Each pack will contain 5 monsters (I only require a static mesh plus a diffuse texture per…
Man, I've been posting a lot lately, but I'm not having luck with the search features. I have a few meshes that are pillars that need all of the UV space so the high to low poly bake doesn't overlap. I don't need all that space for the diffuse, though. I can fit more on so I can avoid having additional textures. My…
Heya! I am working with my rock tiles to our shoot em up game. The rocks I am focused on to look almost alike the rocks in Shadow Complex. This should already be completed in a half day but now it took more than one day, still havent solved the problem. Is there any easy way to tile them? The diffuse is 512, the player…
Hey guys, This is a environment that I worked on base off of my concept. I didn't exactly replicate everything that my concept showed. I really wanted to push the shapes and colors further than what my concept showed. This scene is rendered in UDK using diffuse and specular maps. I'm still playing around with the lighting,…
Im having problems exporting my model from Mudbox to Maya. Everything Ive done in Mudbox looks good but when I export as FBX and import to Maya it doesn't come out the same. Im using only Diffuse layer, Specular and Bump maps. The UVs are unwrapped using automatic projection because I dont have enough time to do a clean…