Hey Everyone,
Here is my take on a retro 70's style Space Marine.
Wanted to go with a simple cartoon look for this piece.
Model is around 5900 Tri's with 1024 Textures-Diffuse,Specualar and Normal.
Modelled with 3d Studio max,Zbrush and Photshop.
Rendered in Marmoset 1.04
Had some teething trouble in getting the Helmet Transparency correct for Render,had to "print screen" as if I took shot (F12) the helmet became pixaleted.
Will figure this out (hoperfully weith some advice from here).
Replies
As for critiques, I would work more on the spec map. Right now, he looks glossy all over - which is something you probably don't want. It's very apparent in the face, how the specularity rolls across and over the eyes and lips. Also, the lower portion of his chin seems to be rendering out strange, perhaps a face normals issue? It might be more interesting if you added more normal map grain detail, kind of like you have in his hair. It also might benefit to add more wrinkle normal map information in his space suit, even if it is skin tight. Oh, and personally, I would drop that lense flare glow effect to the gun... Good work, overall!