Heya!
I am working with my rock tiles to our shoot em up game. The rocks I am focused on to look almost alike the rocks in Shadow Complex. This should already be completed in a half day but now it took more than one day, still havent solved the problem.
Is there any easy way to tile them? The diffuse is 512, the player will going to walk above the rocks. Oh and btw the meshes is duplicated by one mesh so they all are at the beginning the same, only some tweak for not destroying the uvs.
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edit: rereading your post, it seems you're looking for suggestions to get this done as soon as possible. Personally, I'd just give all the pieces the same uv's and make a nice tilable texture, in order to finish this on time. If you're set on having more variation than that, some amount of trial and error will likely be needed, so consider whether you have the luxury of time on this.
Hello I followed some of your advice, I am very happy I got rid of most of the seems, but still there some small tweaks. Here is the result! Thx anyway.